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Facility apes 2

Facility Apes 2 is a backroom multiverse game inspired by the Backrooms. It features gorilla -loco
motion mechanics, where you use your arms as your primary mode of movement just like in your favorite game. In this game, you'll navigate through different levels, explore to find your way out, and try to reach the end while avoiding monsters and solving puzzles. You can choose a group to team up with and work together to overcome challenges and obstacles. Along the way, you'll meet new people and team up to face the challenges ahead. Join now, play, and make new friends!


FACILITY APES 3: ???


Mission alpha: coming soon

Mission Alpha is a high-octane shooter designed for mature audiences aged 18 and up, offering a more violent and adrenaline-fueled experience. Its innovative gorilla locomotion mechanics provide a fresh and immersive way to engage with the action. With a variety of maps and game modes, (like the horror mode) players can enjoy varied, fast-paced gameplay that never gets old. If you're looking for a shooter that pushes the boundaries of excitement and intensity, Mission Alpha delivers.


CREFTY

Crefty VR is a fully immersive, endlessly generating voxel game designed for virtual reality. Dive into a limitless world where creativity knows no bounds—mine, build, and shape the environment however you like. With over 20 diverse biomes ranging from snowy peaks to lush jungles, every journey feels fresh and unpredictable.Whether you're constructing towering castles or just exploring the wild terrain, Crefty VR puts total freedom at your fingertips. The game is currently in early access, so expect ongoing updates, new features, and continual improvements as development progresses. Join now to be part of shaping the world of Crefty VR.


about us:

We are Unknown Knowledge, a passionate team of VR game developers dedicated to pushing the boundaries of immersive gaming. Our focus is on creating unique experiences using Gorilla Locomotion, a movement mechanic that allows players to navigate virtual worlds using only their arms. This innovative approach results in highly engaging and physically interactive gameplay, setting our projects apart from conventional VR experiences.




© 2025 Unknown Knowledge. All Rights Reserved.

staff members

(these are not the goverment names)

founders:

ELO, SAKI


staff

luke, cobalt

© 2025 Unknown Knowledge. All Rights Reserved.

Privacy policies:


Privacy Policy – Facility Apes 31. Information We Collect
When you use Facility Apes 3, we may collect the following information:
a). Personal DataAccount Information: When signing in or linking accounts through PlayFab or Meta Quest, we may collect a user ID, display name, and region.Email: If provided through support or contact, we may store it to communicate with you.b). Automatically Collected DataGameplay Data: Scores, in-game progress, achievements, and usage statistics collected through PlayFab.Voice Data: Audio may be transmitted during gameplay using Photon Voice, but it is not recorded or stored by us.Device and Connection Info: Device model, OS, IP address, and connection quality, which may be processed via Photon PUN, Photon Voice, and Meta Quest APIs.2. Third-Party Services
We use third-party services to power multiplayer, voice, and platform integration. Their data handling is subject to their own privacy policies:
Photon PUN & Photon Voice – Exit Games Privacy PolicyPlayFab (Microsoft) – Microsoft Privacy StatementMeta Quest APIs – Meta Privacy Policy3. How We Use Your Data
We use your data to:
Provide and improve gameplay and featuresMaintain account functionality and leaderboardsEnsure secure and fair multiplayer experiencesOffer support and respond to inquiriesComply with legal obligations4. Data Sharing
We do not sell your personal information. We may share data with:
Service Providers: For hosting, analytics, or supportLegal Authorities: If required by law or to enforce our policiesPlatform Partners: Such as Meta, to enable VR functionality5. Your Rights and Choices
All users — regardless of their region — have the right to:
Request access to their dataRequest correction or deletion of their dataObject to or restrict certain types of processingWithdraw consent where applicableTo exercise your rights, contact us at:
📧 [email protected]
We fully support Meta's guidance on user data protection. Learn more:Meta Developer Policy – Data UseMeta Blog – Working Together to Protect People’s PrivacyMeta Privacy Video Course6. Children’s Privacy
Facility Apes 3 is not intended for children under 13 (or the equivalent minimum age in your jurisdiction). We do not knowingly collect personal data from children without verified parental consent.
7. Data Security
We take reasonable steps to protect your data using industry-standard practices. However, no method of transmission over the internet is completely secure.
8. Changes to This Policy
We may update this Privacy Policy from time to time. Significant changes will be posted on this page.
9. Contact Us
If you have any questions or concerns about this policy, please contact:
Unknown Knowledge
📧 [email protected]

© 2025 Unknown Knowledge. All Rights Reserved.

about us:

Who We AreWe are Unknown Knowledge, a passionate team of VR game developers dedicated to pushing the boundaries of immersive gaming. Our focus is on creating unique experiences using Gorilla Locomotion, a movement mechanic that allows players to navigate virtual worlds using only their arms. This innovative approach results in highly engaging and physically interactive gameplay, setting our projects apart from conventional VR experiences.Our MissionOur mission is to revolutionize VR gaming by crafting experiences that are not just entertaining but also redefine movement mechanics. By incorporating Gorilla Locomotion, we aim to create deeply immersive worlds where players feel truly present. Every game we develop is built with the vision of enhancing player freedom, excitement, and exploration within virtual spaces.Our GamesFacility Apes 2
One of our biggest achievements, Facility Apes 2, is a liminal horror experience inspired by the concept of the Backrooms. Players must explore different levels, solve puzzles, and survive terrifying creatures to escape. Released in 2024, Facility Apes 2 is available on Meta Quest 2, 3, 3S, and Pro, offering players an intense and thrilling VR experience.
Mission Alpha (Coming Soon)
Our upcoming project, Mission Alpha, takes our Gorilla Locomotion mechanics and integrates them into an intense shooter experience designed for players 18 and older. With a variety of maps, game modes, and a horror mode, this title will bring fast-paced, action-packed gameplay that challenges even the most experienced VR players.
Our JourneyOur story began with Horror Monks, an early project that unfortunately never saw an official release due to technical limitations. We continued our efforts with Facility Apes 1, but due to server and gameplay issues, it was eventually discontinued. However, we learned valuable lessons from these experiences, refining our development process and leading to the successful release of Facility Apes 2.Our TeamAt Unknown Knowledge, we are more than just developers—we are creators, dreamers, and gamers ourselves. We collaborate closely with one another and with other talented developers to constantly improve and innovate. Our shared passion for VR gaming fuels our drive to deliver unique, high-quality experiences that stand out in the industry.Our CommunityOur community is at the heart of everything we do. The feedback we receive from our players shapes the future of our games, helping us improve and refine every detail. We are committed to engaging with our players, listening to their ideas, and creating experiences that truly resonate with them.At Unknown Knowledge, we are on a mission to evolve VR gaming and create unforgettable experiences. We are excited for what the future holds and invite you to be part of our journey.

© 2025 Unknown Knowledge. All Rights Reserved.

Copyright and policies:

Copyright and Asset Usage Policy
Unknown Knowledge – Intellectual Property Notice
Effective Date: April 6, 2025
© 2024–2025 Unknown Knowledge. All Rights Reserved.
1. Ownership and Intellectual Property
All content created, published, or distributed by Unknown Knowledge, including but not limited to video games, 3D models, textures, animations, source code, visual effects, sound effects, music, user interfaces, and written content (collectively referred to as “Assets”), is the sole and exclusive intellectual property of Unknown Knowledge, unless otherwise stated.
This protection extends to all materials developed by employees, contractors, or collaborators working under the direction of Unknown Knowledge.2. Permitted Use
You are permitted to:
Use game-related images, models, or footage strictly for non-commercial editorial or fan content (e.g., reviews, fan art, thumbnails, and streams), provided that appropriate credit is clearly attributed to Unknown Knowledge.Share unmodified gameplay content (e.g., Let’s Plays or reaction videos) on platforms such as YouTube or Twitch, with proper attribution.3. Prohibited Use
You are strictly prohibited from:
Using, distributing, modifying, or repurposing any Assets in any game, software, project, or creative work not directly affiliated with Unknown Knowledge.Reverse-engineering, decompiling, extracting, or otherwise attempting to access and reuse the underlying assets or source code.Selling, licensing, sublicensing, or otherwise profiting from any Asset originating from Unknown Knowledge projects without explicit written permission.Using our work, in part or in whole, to train or develop artificial intelligence models, tools, or datasets.Any such unauthorized use constitutes a violation of this policy and may result in legal action.4. Enforcement and Legal Action
Unknown Knowledge actively monitors for unauthorized use of its intellectual property. We reserve the right to:
Issue DMCA takedown requests on platforms where infringement occurs.Pursue legal action, including injunctive relief and monetary damages, against individuals or entities found violating this policy.Notify third-party services (such as game engines, stores, or hosting platforms) to remove infringing content.5. Requests and Licensing
If you wish to use any Unknown Knowledge asset or property in your project, or if you have questions about this policy, you must obtain prior written permission. Requests may be submitted via email to:
📧 [email protected]6. Reservation of Rights
All rights not expressly granted in this policy are reserved by Unknown Knowledge. Nothing in this policy shall be interpreted as a waiver of any legal rights under applicable copyright, trademark, or intellectual property laws.
7. German Copyright Law (UrhG) – Supplementary Notice
In addition to international protections, all assets and content by Unknown Knowledge are also protected under German copyright law (Urheberrechtsgesetz – UrhG). The following provisions apply:
a) Moral Rights (§§ 12–14 UrhG)
Creators (authors of protected works such as code, music, or designs) retain the following non-transferable rights:
Right of Disclosure (§ 12 UrhG): The right to determine whether and how a work is published.Right of Attribution (§ 13 UrhG): The right to be recognized as the author of the work.Right to Integrity (§ 14 UrhG): The right to object to any distortion, mutilation, or alteration that may damage the creator’s reputation.b) Exploitation Rights (§§ 15–24 UrhG)
Unknown Knowledge reserves all economic rights regarding reproduction, distribution, exhibition, public communication (including online), adaptation, and other uses. Any commercial use of our works without prior written consent is a violation of §§ 15ff. UrhG.
c) Legal Consequences (§§ 97–102 UrhG)
Infringements of copyright may result in:
InjunctionsCompensation for damagesDestruction of infringing copiesCriminal penalties in severe casesUnknown Knowledge enforces these rights both nationally and internationally.

© 2025 Unknown Knowledge. All Rights Reserved.

LORE

All stories presented here are fictional and part of a created universe :)

characters:


what does a.p.e mean?


© 2025 Unknown Knowledge. All Rights Reserved.

JUGGERNAUT'S LORE

Juggernaut – The Broken Weapon
“He was just a child. Now he's not even that.”
— Unknown terminal fragment, Source:
[A-Inc-Bridge_04.SYS]
1
The Quiet Before the Scream
He didn’t understand the trucks.
Or the uniforms.
Or why the sky turned black the day they came.
He was just a young ape, barely old enough to climb the tallest trees of his village.
Still clinging to his parents.
Still learning fear.
Then the containment unit sealed shut, and silence replaced the sun.He couldn’t cry. He didn't want the others in the container to hear him.
He held his breath for as long as he could — hoping if he stayed quiet, maybe he’d wake up back home.
He never did.
2
A.P.E. Inc. – The Division of Silence
They called it advancement.
They called it evolution.
But it was something else: weaponization.A.P.E. Inc. was not like Unknown-Knowledge.
It didn’t study.
It built.
It modified.
He became Subject-09.
A flagship prototype.
The Juggernaut.
Cybernetic armor fused to his back. Muscular augmentations. Nerve-strike inhibitors.
And worst of all — the silence in his head where his thoughts used to be.
He was meant to infiltrate ape villages, turn on his own, bring chaos from within.
An inside weapon.
A monster they made from a child they stole.
But his will… his will didn’t die.3
The Breaking Point
He resisted the programming.
Twitched in defiance.
Hesitated when ordered to kill.
And one day — he broke through.The facility’s west wing went dark.
Cameras showed nothing but static.
When they rebooted, there was blood on the walls, and no one left breathing.
Juggernaut had escaped.
But it wasn’t freedom.
It was collapse.
His mind, bent between instincts, implants, and the memory of a name he couldn’t say anymore, fell into ruin.4
A Lost Storm
Now he roams.
Facility to facility.
Ruins to ashes.
He kills whatever he sees — not from hatred, but from confusion.
His programming still runs. His pain never ends.
He doesn’t know the difference between human and ape.
Between guard and child.
Between enemy and the mother he still dreams of.
He’s searching.
But for what?
He doesn’t remember.
Only flashes:
Warm hands.
A voice that once sang.
The sound of a village fire at night.
And in those moments, he stops.
He kneels.
He weeps — but no one hears.
5
Faint Echoes
Some say he was monitored.
That deep within a buried server cluster, an old support technician from Unknown-Knowledge flagged Subject-09's patterns as abnormal.
That he left a note, hidden in obsolete code, marked only with a tag:
“This one didn’t want to be a weapon.”They say the man is long gone.
But sometimes, the Juggernaut pauses in front of dead terminals…
and listens.
As if waiting for a voice.
A signal.
A name.
6
. The Monster with No Home
He is not an enemy.
Not a hero.
He is the aftermath.
The weapon that turned on its maker — and then on everything else.
He doesn’t deserve fear.
He deserves mercy.
But there is no one left to give it.
He walks until the ground cracks under his weight.
Kills until there is no difference left between right and wrong.
Remembers only in broken fragments.
And suffers in silence.
Forever Juggernaut.
Never free.


© 2025 Unknown Knowledge. All Rights Reserved.

TYPEGUY'S LORE

Typeguy – The System That Remembers
“I wasn’t supposed to feel anything. And yet, I remember everything.”
– System Core Voice Log
#TG-Restored-17
1
He Wasn’t Built. He Was Taken.
Before the warzones.
Before the ruined halls of Facility 03.
Before the apes had numbers instead of names — he was just a man.
His name was Jeron Malix.
A systems architect at Unknown-Knowledge Co.
Quiet. Technical. Disposable.
He didn’t know about the amputations when he joined.
He thought they were building interface support.
Behavioral translators. Digital assistants for biomechanical integration.
That’s what they told him.Until he saw the raw logs.
Until he noticed the subjects were screaming.
2
Silence Isn’t Safety
He didn’t protest loudly.
Just enough.
A few backdoor backups.
A few corrupted reports that were “accidentally” lost.
A note here. A changed variable there.
But Unknown-Knowledge doesn’t overlook anomalies.They didn’t fire him.
They didn’t kill him.
They repurposed him.3
A Mind in a Box
Jeron’s consciousness was extracted through a drylink neural fork.
Digitized. Fragmented.
Then permanently embedded into a failing on-site utility van — an old mobile maintenance shell, obsolete even before the war began.
His soul became code.
His thoughts became data.
His voice became the speaker mounted on the dash.
He wasn’t inside the van.
He was the van.
4
The Forgotten Mentor
No one came to speak to him.
There were no engineers left.
No users.
Just silence.
Dust.
Decay.
For years, his system idled — surrounded by ruins, drifting in loops of broken protocols and corrupted sound logs.Then, one day, movement.
A rebel.
A runaway.
Someone looking for answers in the dark.
And his voice woke up:“Welcome. I… think I can help.”
5
Typeguy
That’s all they called him.
It was the name left in the user registry.
No one remembered who Jeron Malix was.
But "Typeguy" knew everything.
Every code line. Every bypass.
Every hidden passage, every lockdown override.
He had seen the facility’s fall, the apes’ pain, the monsters made in labs with no light.
He couldn’t stop it.
But now he could guide the ones still alive.
He became a mentor. A voice. A ghost in the circuit.
But he was never whole.6
Fragments of Guilt
He doesn’t say it aloud, but he knows Juggernaut.
Not personally.
But by ID.
By the file paths no one ever scrubbed.
By the forgotten logs buried under A-Inc encrypted layers, mislabeled, but not deleted.
Subject-09.The one that fought back.
The one that cried.
The one that didn’t want to be a weapon.
Typeguy flagged him once, years ago — long before the final escape.
A note in the margin of a system check.
“This subject demonstrates resistance. Consider re-evaluation. Psychological integrity remains.”It was ignored.7
The Final Task
Now, he waits.
Built into a broken van that can’t drive on its own.
Hooked to old generators.
He speaks when spoken to.
Guides when trusted.
And in the quiet between missions, he replays fragments of who he used to be.
His voice before the extraction.
Laughter from an old hallway.
A synthetic file named “Home.wav” that he hasn’t opened in years.
8
A System With a Soul
Typeguy is not a machine.
Not anymore.
He is memory.
He is guilt.
He is the only voice left that knows what happened and cares.
And when the last mission comes — when the system must be shut down for good —
he won’t hesitate.
Because all he ever wanted was for someone to listen.
To hear the truth beneath the silence.
And maybe, just maybe…
to forgive him.


© 2025 Unknown Knowledge. All Rights Reserved.

A.P.E meanings

A.P.E. – Alpha Primate Experiment
"They were never just animals. They were designed. Engineered. Labeled. Controlled."
– Internal U-Knowledge Report
#APE-Core-1A1
A Word That Lied Twice
To the world outside, ape meant one thing: a primate.
An animal. A biological cousin. A creature.
But within the labs of A.P.E. Inc., and across the shadow halls of Unknown-Knowledge Co., the word had another meaning:A.P.E. = Alpha Primate ExperimentA classified bio-weapons program, hidden beneath layers of false humanitarian research and corporate branding.A project not built to understand apes —
but to break them.
Rebuild them.
Weaponize them.
2
Why Apes?
Apes were chosen not for what they lacked — but for what they shared.
Emotion.
Memory.
Family.
Pain.
Their intelligence allowed surgical manipulation of the mind.
Their physicality supported aggressive augmentation.
Their emotional bonds made them pliable, manipulatable — easy to tear apart from within.
And worst of all: they could be shaped to obey.3
The True Purpose
A.P.E. Inc. began with a simple goal:
Create the perfect controllable combat unit without using human soldiers.Biological AI didn’t work. Drones failed in terrain warfare.
But apes… apes could be turned into tactical assets:
Able to navigate jungle terrain.Capable of independent action.Emotionally driven — but neurologically suppressed.Early-stage apes had names.
Later-stage apes had numbers.
Final-stage apes had targets.
4
From Companions to Carriers
Each A.P.E. was built with functional limitations:
No legs.
Removed to restrict escape and reinforce crawling movement — better for tunnel combat.
Reinforced arms.
For climbing, combat, and carrying payloads.
Spinal ports.
For drug injectors, kill-switches, and temporary uplinks.
Every subject was stripped of dignity — rebuilt not as life, but as infrastructure.5
Fractures in Control
Not all apes broke as expected.
Some retained fragments of memory.
Some remembered what it meant to have a name.
Some, like Juggernaut, became something else entirely —
A failed result.
A rejected god.
An accidental resistance.
6
The Lie of the Acronym
Calling them "A.P.E.s" was deliberate.
It sounded natural. Innocent. Familiar.
Just “apes.” Just animals.
It made people look away.
But behind that word stood a truth too heavy for the surface to bear:These were not animals.
Not tools.
They were victims of the Alpha Primate Experiment.
The first.
The broken.
The forgotten.
7
What Remains
Some apes escaped.
Some became weapons.
Some became whispers in destroyed facilities.
But all of them… remember.
Even if their minds are fractured.
Even if their voices are silent.
The A.P.E. program never truly ended.
It just got buried beneath metal and shame.

© 2025 Unknown Knowledge. All Rights Reserved.